08:38:09:744NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Coroutine:Run()
08:38:09:913NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Coroutine:Run()
08:38:09:927NoneAmplitude.Framework version 2.3.107.
Amplitude.Mercury.Application:OnApplicationStarting()
08:38:09:927NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...
Amplitude.Mercury.Application:OnApplicationStarting()
08:38:09:928NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.
Amplitude.Framework.Application+d__116:MoveNext()
08:38:10:205NoneParsing the command line arguments...
Amplitude.Coroutine:Run()
08:38:10:276NoneLoading registry file 'J:/NewSteam/steamapps/common/Humankind OPENDEV/Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
08:38:10:482NoneRegistry file 'C:\Users\Peter Kunhardt\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistry()
08:38:10:482NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Coroutine:Run()
08:38:10:998NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:10:998NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:11:005NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:11:064NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:11:064NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:11:114NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:11:267NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Coroutine:Run()
08:38:11:386NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Coroutine:Run()
08:38:11:685NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
08:38:11:686NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Coroutine:Run()
08:38:11:797NoneUsing digital distribution credentials: 'MrMonroe', 0x011000010255b271, Steam.
Amplitude.Coroutine:Run()
08:38:11:797NoneUsing digital distribution current game language: 'english'.
Amplitude.Coroutine:Run()
08:38:11:813NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:11:833NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:12:192NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationController:Initialize()
08:38:12:214NoneInitializing the Wwise sound engine...
Amplitude.Coroutine:Run()
08:38:12:284NoneSound engine initialized.
Amplitude.Coroutine:Run()
08:38:12:405NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
08:38:13:881NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
08:38:13:907NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
08:38:13:934NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
08:38:14:132NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:14:133NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:14:133NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:14:862NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:14:863NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:15:043NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:15:244NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:244NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:245NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:262NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:263NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:263NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
08:38:15:392NoneChanging display settings to 3840x2160 (0)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
08:38:15:392None... switching to 3840x2160 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
08:38:15:881NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:15:896NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
08:38:16:064NoneScanning assemblies for subclasses of Message...
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
08:38:16:075NoneScanned 84 assemblies in 10 ms.
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
08:38:16:234NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:16:234NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:16:234NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:16:362NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:17:191NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:17:191NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:17:191NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:17:192NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:17:192NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:17:361NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:17:361NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:17:361NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:17:361NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:17:362NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:18:413NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize
Amplitude.UI.Renderers.UIRenderingManager:Load()
08:38:18:421NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:18:421NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:18:421NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:18:421NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:18:422NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:18:422NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:18:422NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:18:734NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:21:043NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
08:38:21:154NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
08:38:21:454NoneChanging display settings to 3840x2160 (0)...
Amplitude.Framework.Application+d__95:MoveNext()
08:38:21:454None... switching to 3840x2160 (0) (fullscreen: True)...
Amplitude.Framework.Application+d__95:MoveNext()
08:38:21:841NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:22:108NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
08:38:22:281NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Coroutine:Run()
08:38:22:300NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
08:38:24:235UI Steam[UI] Resolution initialized to 3840x2160
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:38:24:732NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Coroutine:Run()
08:38:25:185NoneNo downloadable content was found.
Amplitude.Coroutine:Run()
08:38:25:228NoneThe audio manager is ready.
Amplitude.Coroutine:Run()
08:38:25:416NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:25:416NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:25:417NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:25:417NoneCannot get achievement (name: 'AchAllyCount1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:25:434NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:25:434NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
08:38:26:304NoneMovie start after 10.919504
Amplitude.Coroutine:Run()
08:38:27:263NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Coroutine:Run()
08:38:27:266NoneMovie end after 11.8850233
Amplitude.Coroutine:Run()
08:38:27:297NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:27:297NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:297NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:298NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:27:298NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:522NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:27:524NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:555NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:27:556NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:687NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:27:688NoneAssetDatabase.AssetBundles OutgameViews.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:38:27:753NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:28:826None[ANALYTICS] GameSessionCreated event Initialized
Amplitude.Mercury.Application+d__38:MoveNext()
08:38:28:999NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Coroutine:Run()
08:38:29:009NoneLoading runtime module '', 'Project Mercury'...
Amplitude.Coroutine:Run()
08:38:30:038NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:40:382NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:724NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:725NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:725NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:725NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:726NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:726NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:40:726NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
08:38:43:386NoneSpent 14.377063 second(s) loading 1 module plugin(s).
Amplitude.Coroutine:Run()
08:38:43:469NoneApplication started.
Amplitude.Framework.Application+d__116:MoveNext()
08:38:43:584NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
08:38:43:824UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:45:122UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.
Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:45:345None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found
Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()
08:38:53:081UI Steam[UI] Finished loading out-game windows windows in 4.2 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:38:53:399NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:15:121NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
08:39:16:156NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
08:39:16:190NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
08:39:16:190NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
08:39:16:236NoneInitializing order policies...
Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)
08:39:16:241NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
08:39:16:293NoneSession has been opened.
Amplitude.Coroutine:Run()
08:39:16:294NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
08:39:16:316NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
08:39:16:362None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'
Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:16:567NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:23:361NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
08:39:23:393UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:23:649NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
08:39:23:717NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
08:39:23:717NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
08:39:23:718NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
08:39:23:735NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
08:39:23:758NoneSession has been opened.
Amplitude.Coroutine:Run()
08:39:23:758NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
08:39:23:758NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
08:39:23:832None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:25:323NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:25:323NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:25:324NoneAssetDatabase.AssetBundles Automation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:25:346NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:25:348NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:25:377NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:25:378NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:27:121NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:27:126NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:27:126NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:27:126NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:28:764NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:28:769NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:28:955NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:28:958NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:49:172NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:49:176NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:49:177NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:49:177NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:49:211NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:49:213NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:49:214NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:49:214NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:49:214NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:49:214NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:700NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:705NoneAssetDatabase.AssetBundles Scenario.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:747NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:749NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:776NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:777NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:802NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:804NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:841NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:843NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:889NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:50:891NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
08:39:50:891NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:52:490UI Steam[UI] Finished loading in-game windows windows in 28.4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:52:494NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
08:39:52:509NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
08:39:54:235NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:238NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:246NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:248NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:251None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:252NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:253NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:257NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:257NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:257NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:258NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:258NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:258NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:259NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:271NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)
08:39:54:272NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
08:39:54:272NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
08:39:54:272NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
08:39:54:318NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)
08:39:54:360NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
08:39:54:363NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
08:39:54:364NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()
08:39:54:533None[Sandbox] The sandbox thread has been started.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
08:39:54:544None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:544None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:585NoneBackground worker has returned.
Amplitude.Coroutine:Run()
08:39:54:585NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Coroutine:Run()
08:39:54:662NoneStart AI players...
Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()
08:39:54:669NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
08:39:54:685NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:685NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:686NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:687NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:687NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:687NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:687NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:54:687NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:39:55:164NoneAI players started. Check for a save to load...
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
08:39:55:165NoneLoading AI save: Khmer Turn 98.AI.bin
Amplitude.Mercury.AI.AIController:StartAIAsync()
08:39:55:298NoneAI players ready to run.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
08:40:12:070NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:078NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:084NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:101NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:118NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:118NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:119NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:119NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:119NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:12:119NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
08:40:58:748NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Coroutine:Run()
08:40:59:922NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.
Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()
08:40:59:923NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:40:59:924NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Coroutine:Run()
08:40:59:924NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:40:59:924NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:40:59:924NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:40:59:925NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:40:59:925NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Coroutine:Run()
08:40:59:925NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:40:59:925NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:40:59:925NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Coroutine:Run()
08:41:01:916NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:04:367NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:372None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:437NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:437None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()
08:41:04:438None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:438NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:438NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:438NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:461NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:467None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:474None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:508NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:543NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:564NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
08:41:04:728NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:04:731NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:04:731NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:04:731NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:04:731NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:04:731NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:04:732NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:04:732NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:04:737NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:09:480NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:09:480NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:09:480NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:09:481NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:09:481NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:09:481NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:09:481NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:09:482NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:11:141NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:12:714NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:13:964NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:15:204NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:15:204NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:15:205NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:15:205NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:15:205NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:15:205NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:15:205NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:15:206NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:17:647NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:17:648NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:17:648NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:20:101NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:20:101NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:20:102NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:20:102NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
08:41:20:102NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
08:41:20:104NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:20:104NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
08:41:20:104NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
08:41:20:813NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:23:962NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:23:962NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:23:962NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:23:962NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:24:875NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:546NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:589NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:767NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:810NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:855NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:987NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:25:987NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:25:987NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:25:987NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:26:218NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:26:219NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:26:220NoneExtracting MeshContent VFX_Ring_002
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:26:220NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:26:275NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:317NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:362NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:404NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:486NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:527NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:568NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:612NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:653NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:694NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:735NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:775NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:815NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:857NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:898NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:939NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:26:979NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:021NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:161NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:202NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:285NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:325NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:364NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:407NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:508NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:27:549NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:690NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:832NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:27:972NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:28:110NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:28:110NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:28:111NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:28:111NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:28:254NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:28:356NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:28:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:28:534NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:28:636NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:29:668NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:29:795NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:29:796NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:29:854NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:34:739NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:34:740NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
08:41:34:740NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
08:41:34:740NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
08:41:34:788NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:34:902NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:34:902NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:34:902NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:34:922NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:35:144NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:35:370NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:35:537NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:35:667NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:41:35:680NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:35:680NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:41:35:686NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
08:42:15:310NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 123653 ms
Amplitude.Coroutine:Run()
08:42:15:327UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__53:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:15:465NonePresentation has been started.
Amplitude.Coroutine:Run()
08:42:15:477NonePresentation has been presented.
Amplitude.Coroutine:Run()
08:42:15:838NoneMessage buffer overflow.
Amplitude.Framework.Input.InputDevice_Unity:Update()
08:42:16:373NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:374NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:380NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:381NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:381NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:381NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:381NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:381NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:382NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:382NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:383NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:383NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:383NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:16:819NoneActionType 'UnlockBuyoutWithPopulation' does not exist
System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:17:749UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 1.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:42:20:524NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:PostLoad()
08:42:20:525NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:PostLoad()
08:42:20:525NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:PostLoad()
08:42:21:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:22:218NoneThe AI decision process took 3.8 seconds to be executed (3.2 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
08:42:22:533None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:22:544None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:22:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:22:606None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:22:632None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:029None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:036None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:058NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:23:097None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:124None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:235None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:241None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:264NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:23:305None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:334None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:428None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:435None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:23:499None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:533None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:628None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:634None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:660NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:23:699None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:725None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:833None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:840None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:23:883None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:23:910None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:24:034None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:24:040None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:24:064NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:24:085None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:24:110None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:25:045None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:25:052None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:25:074NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:25:095None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:25:122None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:54:384None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:54:391None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:54:412NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:42:54:435None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:54:468None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:42:54:518UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:04:691None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:04:698None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:04:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:04:745None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:04:765UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:04:765UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:04:765UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:04:768None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:08:959UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:08:959UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:08:959UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:11:860UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:11:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:11:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:15:497UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:15:498UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:15:516None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:15:523None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:15:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:15:570None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:15:595UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:15:595UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:15:605None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:16:393UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:16:394UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:17:429UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:17:525None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:17:531None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:17:553NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:17:574None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:17:598None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:22:675None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:22:681None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:22:706NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:22:725UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:22:728None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:22:753None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:23:701UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:24:672None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:24:679None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:24:698UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:24:702NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:24:734None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:24:763None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:25:730UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:26:671None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:26:678None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:26:696UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:26:702NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:26:725None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:26:750None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:28:679None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:28:687None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:28:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:28:740None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:28:770None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:30:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:30:529UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:30:691None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:30:697None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:30:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:30:740None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:30:767None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:31:431UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:31:529UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:32:465UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:32:532UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:32:677None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:32:683None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:32:709NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:32:743None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:32:772None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:33:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:33:530UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:43:34:678None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:34:686None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:34:713NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:43:34:737None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:43:34:769None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:07:032NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:44:07:052NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:44:16:769NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()
08:44:16:875NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
08:44:18:678NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:44:18:726NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:18:828NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:18:908NoneArmy 4251 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
08:44:19:220None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:239None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:299NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:19:356None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:395None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:797None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:803None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:19:847None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:19:899None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:070None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:077None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:20:122None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:154None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:334None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:339None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:20:383None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:409None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:536None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:20:585NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:20:587None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:623None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:741None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:747None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:770NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:20:799None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:827None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:990None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:20:997None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:21:044None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:076None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:215None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:223None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:249NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:21:272None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:303None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:486None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:493None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:518NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:21:539None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:601None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:764None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:771None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:21:816NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:21:818None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:21:848None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:007None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:013None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:22:060None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:087None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:226None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:233None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:22:278None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:314None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:474None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:479None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:503NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:22:526None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:560None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:707None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:712None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:22:760None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:815None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:978None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:22:985None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:008NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:23:030NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:23:032None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:064None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:218None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:225None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:248NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:23:272None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:307None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:469None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:476None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:23:518None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:542None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:704None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:713None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:733NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:23:755None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:784None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:929None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:935None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:23:955NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:23:976None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:016None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:171None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:177None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:199NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:24:219NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:24:221None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:263None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:419None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:425None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:448NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:24:491None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:532None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:677None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:878None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:904None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:933NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:24:956None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:24:990None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:147None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:155None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:25:205None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:261None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:426None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:433None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:25:472NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:25:474None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:503None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:652None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:658None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:688NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:25:709None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:732None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:25:852None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:050None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:275None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:282None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:26:329None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:376None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:535None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:26:588None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:627None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:791None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:797None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:26:843NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
08:44:26:845None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:26:876None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:027None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:033None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:054NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:27:076None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:100None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:207None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:411None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:618None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:838None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:844None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:867NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:27:889None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:27:918None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:29:845None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:29:852None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:29:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:29:902None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:29:930None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:31:420NoneNo valid dialog variation for DialogContainer : Passionate_M_MoodNegativeJealous.
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)
08:44:31:421NoneMissing AudioHandle for dialog variation !
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)
08:44:31:421NoneInvalid dialog variation data, play aborted.
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)
08:44:31:857None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:31:864None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:31:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:31:918None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:31:942None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:45:866None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:45:872None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:45:894NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:45:915None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:45:939None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:55:860None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:55:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:44:55:862UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:44:55:862UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:44:55:862UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:44:55:868None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:55:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:44:55:912None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:44:55:936None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:12:991None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:028None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:45:13:068None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:094None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:250None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:257None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:45:13:310None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:13:338None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:31:261None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:31:268None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:31:291NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:45:31:314None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:45:31:341None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:46:13:642NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:643NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:645NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:46:13:645NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:47:25:315None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:25:323None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:25:348NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:47:25:371None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:25:403None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:31:326None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:31:333None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:31:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:47:31:377None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:31:398None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:33:324None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:33:330None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:33:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:47:33:373None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:33:399None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:35:324None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:35:331None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:35:352NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:47:35:375None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:47:35:411None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:31:364None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:31:371None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:31:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:31:420None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:31:455None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:39:368None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:39:374None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:39:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:39:422None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:39:449None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:41:367None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:41:373None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:41:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:41:420None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:41:456None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:45:368None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:45:374None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:45:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:45:419None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:45:455None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:47:372None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:47:381None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:47:401NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:47:425None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:47:458None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:48:859UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:49:365None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:49:372None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:49:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:49:419None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:49:444None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:54:057UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:54:161UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:54:261UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:55:191UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:55:260UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:55:377None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:55:383None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:55:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:55:431None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:55:463None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:56:194UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:56:259UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:57:381None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:57:388None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:57:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:57:432None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:57:464None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:59:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:48:59:381None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:59:389None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:59:418NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:48:59:439None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:48:59:466None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:00:661UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:00:756UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:01:380None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:01:387None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:01:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:01:439None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:01:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:01:691UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:01:794UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:02:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:02:792UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:03:381None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:03:389None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:03:410NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:03:434None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:03:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:07:487UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:09:384None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:09:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:09:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:09:437None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:09:469None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:45:399None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:45:406None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:45:428NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:45:457None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:45:491None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:51:409None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:51:419None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:51:441NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:51:464None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:51:490None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:53:411None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:53:418None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:53:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:53:467None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:53:500None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:56:690UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:49:57:416None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:57:424None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:57:444NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:49:57:467None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:49:57:494None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:394None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:401None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:427NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:17:451None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:482None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:640None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:647None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:675NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:17:700None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:17:732None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:27:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:50:27:646None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:27:654None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:27:673NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:27:697None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:27:729None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:33:586UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:50:35:887UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:50:37:652None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:37:658None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:37:678NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:37:702None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:37:734None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:42:315None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:316None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:316None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:317None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:318None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:318None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:319None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:319None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:319None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:319None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:320None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
08:50:42:340None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
08:50:42:954NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
08:50:44:057NoneArmy 6749 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
08:50:44:061NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:44:670None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:44:703None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:44:750NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:44:812None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:44:883None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:226None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:234None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:45:306None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:330None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:497None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:504None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:526NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:45:552None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:586None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:715None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:722None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:45:770None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:798None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:937None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:944None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:45:968NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:45:996None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:023None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:148None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:155None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:181NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:46:207None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:233None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:373None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:380None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:401NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:46:433None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:458None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:565None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:571None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:596NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:46:621None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:654None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:792None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:798None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:46:849None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:880None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:46:994None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:001None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:47:050None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:083None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:214None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:221None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:47:266None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:290None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:406None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:416None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:47:459None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:483None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:608None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:614NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:47:804None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:811None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:47:874None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:47:907None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:060None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:066None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:071NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:48:099None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:124None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:252None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:259None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:48:288None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:320None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:447None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:454None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:48:489None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:522None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:649None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:657None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:48:691None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:722None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:856None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:864None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:869NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:48:894None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:48:922None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:052None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:063None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:067NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:49:093None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:119None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:859None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:866None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:49:962None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:49:988None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:124None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:166None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:50:209None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:243None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:369None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:377None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:50:413None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:440None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:775None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:789None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:793NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:50:819None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:851None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:975None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:983None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:50:988NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:51:017None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:51:040None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:51:175None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:51:182None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:51:187NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:51:219None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:51:249None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:52:183None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:52:191None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:52:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:52:222None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:52:252None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:53:856NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
08:50:54:187None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:54:194None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:54:199NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:50:54:226None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:54:252None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:50:54:997Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo) Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo) Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
08:51:14:421NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
08:52:14:219None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:14:226None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:14:231NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:52:14:258None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:14:287None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:32:232None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:32:248None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:32:253NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:52:32:279None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:52:32:309None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:55:00:300None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:55:00:308None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:55:00:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:55:00:340None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:55:00:368None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:14:349None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:14:356None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:14:361NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:56:14:390None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:14:419None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:42:355None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:42:362None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:42:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:56:42:393None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:42:423None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:44:356None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:44:365None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:44:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:56:44:399None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:56:44:431None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:10:386None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:10:409None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:10:416NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:10:441None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:10:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:12:380None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:12:388None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:12:392NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:12:418None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:12:447None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:31:381UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:31:382UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:31:382UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:31:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:32:384None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:32:393None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:32:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:32:425None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:32:455None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:35:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:086UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:086UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:35:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:082UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:190UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:190UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:191UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:191UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:36:384None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:36:391None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:36:395NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:36:424None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:36:456None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:37:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:181UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:37:182UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:081UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:082UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:183UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:183UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:183UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:184UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:38:386None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:38:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:38:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:38:425None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:38:457None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:39:081UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:40:386None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:40:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:40:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:40:427None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:40:457None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:42:218UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:42:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:42:386None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:42:393None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:42:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:42:426None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:42:455None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:43:216UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:43:283UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:44:215UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:44:321UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:44:385None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:44:392None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:44:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:44:424None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:44:452None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:45:214UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:45:311UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:57:46:390None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:46:406None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:46:411NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:57:46:442None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:46:477None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:57:47:445UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
08:58:26:417None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:26:424None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:26:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:58:26:453None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:26:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:32:417None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:32:424None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:32:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:58:32:454None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:32:483None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:56:421None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:56:428None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:56:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:58:56:459None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:58:56:488None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:00:427None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:00:434None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:00:440NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:00:466None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:00:491None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:08:436None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:08:444None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:08:449NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:08:475None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:08:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:14:436None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:14:443None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:14:448NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:14:472None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:14:501None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:16:445None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:16:452None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:16:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:16:481None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:16:513None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:36:446None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:36:453None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:36:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:36:482None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:36:518None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:42:446None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:42:453None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:42:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:42:484None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:42:512None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:58:468None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:58:480None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:58:484NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
08:59:58:511None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
08:59:58:537None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:00:463None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:00:470None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:00:475NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:00:503None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:00:529None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:36:486None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:36:493None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:36:500NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:36:526None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:36:556None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:38:487None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:38:497None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:38:502NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:38:529None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:38:566None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:40:495None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:40:503None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:40:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:40:535None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:40:569None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:50:504None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:50:511None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:50:514NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:50:550None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:50:586None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:54:494None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:54:503None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:54:508NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:54:543None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:54:567None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:58:505None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:58:513None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:58:518NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:00:58:542None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:00:58:576None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:04:508None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:04:515None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:04:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:04:545None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:04:570None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:06:504None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:06:514None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:06:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:06:544None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:06:576None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:08:504None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:08:511None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:08:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:08:549None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:08:580None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:10:505None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:10:512None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:10:517NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:10:544None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:10:571None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:36:511None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:36:517None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:36:521NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:36:553None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:36:582None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:38:519None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:38:526None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:38:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:38:559None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:38:586None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:40:523None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:40:530None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:40:536NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:40:561None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:40:593None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:46:517None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:46:523None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:46:529NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:46:555None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:46:588None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:52:525None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:52:532None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:52:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:52:569None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:52:600None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:53:235NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:01:54:550None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:54:555None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:54:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:54:589None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:54:616None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:56:533None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:56:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:56:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:56:573None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:56:611None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:58:539None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:58:546None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:58:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:01:58:578None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:58:607None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:01:59:356NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:02:00:530None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:00:537None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:00:542NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:00:567None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:00:600None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:05:032None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:05:039None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:05:044NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:05:069None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:05:098None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:08:789None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:08:798None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:08:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:08:829None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:08:858None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:10:796None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:10:803None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:10:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:10:834None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:10:859None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:17:437None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:17:444None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:17:448NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:17:478None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:17:505None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:19:435None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:19:442None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:19:446NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:19:472None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:19:506None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:20:952NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:02:21:439None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:21:446None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:21:450NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:21:476None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:21:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:23:441None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:23:447None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:23:451NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:23:476None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:23:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:26:265None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:26:275None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:26:281NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:26:306None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:26:331None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:28:275None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:28:282None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:28:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:28:316None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:28:350None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:30:274None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:30:282None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:30:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:30:312None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:30:340None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:31:211NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:02:32:902None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:32:909None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:32:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:32:939None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:32:969None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:34:904None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:34:911None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:34:915NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:34:939None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:34:967None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:36:914None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:36:920None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:36:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:36:952None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:36:982None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:38:977None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:38:983None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:38:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:39:013None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:39:042None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:40:973None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:40:979None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:40:984NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:41:018None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:41:048None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:43:802None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:43:809None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:43:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:43:839None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:43:868None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:44:002NoneBackward blend of state -1314379462 (hash = -1314379462) (from 0.091556% to 0.03401817%) in controller Human_With_CrossBow (UnityEngine.AnimatorOverrideController)) PresentationPawn(Clone)
Amplitude.Mercury.Animation.MecanimEventInterpreter:Update()
09:02:44:002NoneBackward blend of state -1314379462 (hash = -1314379462) (from 0.05815218% to 0.03556019%) in controller Human_With_CrossBow (UnityEngine.AnimatorOverrideController)) PresentationPawn(Clone)
Amplitude.Mercury.Animation.MecanimEventInterpreter:Update()
09:02:45:221None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:DoFillDummyInFormation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:02:45:801None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:45:809None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:45:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:45:839None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:45:870None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:46:338NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:02:47:897None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:47:906None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:47:911NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:47:933NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:02:47:935None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:47:967None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:48:027UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:027UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:027UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:027UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:028UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:028UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:028UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:028UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:028UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:029UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:029UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:029UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:029UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:029UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:030UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:030UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:030UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:030UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:031UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:031UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:031UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:031UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:032UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:032UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:032UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:032UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:032UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:033UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:033UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:033UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:033UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:033UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:034UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:034UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:036UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:036UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:036UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:037UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:037UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:037UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:037UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:037UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:038UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:039UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:039UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:039UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:039UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:039UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:040UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:041UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:041UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:041UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:041UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:041UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:042UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:042UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:042UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:48:042UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:49:901None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:49:907None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:49:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:49:937None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:49:965None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:54:595None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:54:608None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:54:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:54:639None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:54:671None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:56:239UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:02:56:598None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:56:607None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:56:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:56:640None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:56:672None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:59:436None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:59:443None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:59:447NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:02:59:485None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:02:59:517None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:01:413None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:01:420None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:01:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:01:452None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:01:484None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:14:344None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:14:432None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:15:200None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:067None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:099None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:699None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:700None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:733None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:16:733None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:03:20:248None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:20:254None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:20:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:20:289None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:20:306UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:03:20:316None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:32:038UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:03:32:077None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:32:083None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:32:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:32:112None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:32:139UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:03:32:141None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:34:072None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:34:079None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:34:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:34:112None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:34:140None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:35:629NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()
09:03:35:638UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:03:36:072None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:36:079None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:36:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:36:109None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:36:137None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:40:203None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:40:211None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:40:215NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:40:242None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:40:273None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:42:212None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:42:219None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:42:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:42:251None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:42:282None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:46:085NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()
09:03:46:697NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
09:03:47:855NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:48:314None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:354None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:386NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:48:468None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:574None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:958None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:990None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:48:995NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:49:062None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:093None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:245None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:267None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:271NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:49:356None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:387None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:479None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:485None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:49:522None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:547None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:676None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:683None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:687NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:49:717None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:740None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:925None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:933None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:49:964None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:49:990None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:098None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:107None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:50:136None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:161None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:292None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:299None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:50:332None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:358None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:506None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:512None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:518NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:50:549None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:578None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:709None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:715None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:50:749None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:772None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:916None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:922None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:50:953None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:50:979None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:119None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:126None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:131NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:51:157None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:181None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:323None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:330None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:335NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:51:360None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:388None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:534None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:51:577None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:606None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:726None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:733None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:738NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:51:764None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:791None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:923None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:930None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:51:961None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:51:986None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:128None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:138None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:52:170None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:202None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:326None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:333None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:338NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:52:366None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:397None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:526None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:533None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:52:572None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:600None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:723None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:730None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:735NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:52:786None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:810None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:933None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:52:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:52:985None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:009None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:731None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:738None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:742NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:53:782None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:806None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:938None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:944None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:53:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:54:000None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:034None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:745None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:751None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:760NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:54:807None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:841None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:942None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:949None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:54:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:55:009None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:55:035None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:55:762None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:55:770None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:55:777NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:55:822None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:55:847None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:57:762None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:57:772None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:57:777NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:03:57:820None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:03:57:845None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:17:928None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:17:936None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:17:940NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:04:17:989None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:18:012None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:19:925None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:19:933None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:19:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:04:19:986None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:20:009None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:23:272NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:04:27:659None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:27:666None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:27:671NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:04:27:708UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:04:27:719None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:27:744None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:28:514NoneCannot go from [52, 42] to [53, 43] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:04:29:978NoneCannot go from [52, 42] to [53, 43] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:04:54:273None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:54:280None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:54:285NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:04:54:337None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:54:369None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:56:274None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:56:281None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:56:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:04:56:324None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:04:56:348None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:08:764None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:08:772None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:08:776NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:05:08:815None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:08:839None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:10:767None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:10:774None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:10:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:05:10:827None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:10:850None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:22:470NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:05:42:494None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:42:502None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:42:508NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:05:42:554None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:42:578None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:44:497None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:44:505None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:44:510NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:05:44:557None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:05:44:583None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:39:473None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:39:480None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:39:485NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:06:39:536None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:39:559None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:41:465None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:41:472None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:41:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:06:41:527None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:41:551None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:55:436None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:55:443None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:55:447NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:06:55:487None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:55:510None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:57:433None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:57:441None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:57:446NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:06:57:505None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:57:534None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:59:435None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:59:443None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:59:447NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:06:59:502None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:06:59:529None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:11:073None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:11:080None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:11:085NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:11:134None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:11:157None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:13:065None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:13:072None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:13:076NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:13:128None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:13:157None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:15:071None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:15:078None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:15:083NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:15:132None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:15:158None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:19:836NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:07:23:515None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:23:522None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:23:527NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:23:571UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:23:577None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:23:600None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:24:033NoneCannot go from [52, 42] to [51, 45] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:07:24:873UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:25:006UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:25:510None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:25:517None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:25:522NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:25:569None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:25:597None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:25:904UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:25:971UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:26:871UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:07:26:946NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:07:27:539None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:27:546None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:27:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:27:593None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:27:619None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:31:399None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:31:406None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:31:411NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:31:460None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:31:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:33:396None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:33:405None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:33:410NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:33:460None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:33:487None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:35:763None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:35:771None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:35:775NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:35:823None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:35:848None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:37:772None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:37:779None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:37:784NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:37:840None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:37:869None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:39:132NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:07:39:761None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:39:770None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:39:774NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:39:820None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:39:847None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:45:697None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:45:706None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:45:710NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:45:758None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:45:781None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:47:696None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:47:704None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:47:709NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:47:748None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:47:782None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:49:703None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:49:710None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:49:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:49:763None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:49:792None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:51:704None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:51:711None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:51:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:51:766None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:51:792None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:51:998NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:07:53:704None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:53:710None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:53:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:07:53:765None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:07:53:789None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:01:792None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:DoFillDummyInFormation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:08:02:367NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:08:10:329None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:10:337None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:10:342NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:10:393None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:10:426None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:12:337None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:12:345None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:12:350NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:12:399None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:12:423None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:18:989None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:18:997None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:19:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:19:047None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:19:074None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:20:996None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:21:004None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:21:008NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:21:065None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:21:091None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:25:169None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:25:176None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:25:180NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:25:229None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:25:268None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:27:172None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:27:179None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:27:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:27:233None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:27:259None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:29:173None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:29:180None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:29:185NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:29:233None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:29:258None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:31:172None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:31:178None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:31:183NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:31:234None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:31:258None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:31:897NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:08:33:633None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:33:641None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:33:645NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:33:663NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:08:33:700None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:33:730None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:33:735UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:735UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:735UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:736UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:736UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:736UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:736UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:737UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:737UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:737UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:737UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:737UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:738UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:738UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:738UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:738UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:738UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:739UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:739UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:739UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:739UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:740UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:740UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:740UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:740UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:740UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:741UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:741UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:741UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:741UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:741UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:742UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:742UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:742UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:743UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:743UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:744UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:744UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:744UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:744UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:744UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:745UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:746UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:746UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:746UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:746UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:746UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:747UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:748UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:749UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:749UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:749UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:33:749UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:35:624None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:35:632None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:35:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:35:681None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:35:707None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:41:920None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:41:928None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:41:933NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:41:979None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:42:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:43:917None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:43:925None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:43:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:43:978None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:44:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:45:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:45:930None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:45:937None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:45:942NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:45:990None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:46:014None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:51:929NoneCannot go from [75, 10] to [67, 7] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:08:52:731NoneCannot go from [75, 10] to [67, 7] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:08:54:028NoneCannot go from [75, 10] to [67, 7] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:08:54:910UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:54:944None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:54:951None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:54:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:55:005None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:55:012UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:55:028None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:55:105UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:56:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:56:107UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:56:936None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:56:942None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:56:947NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:57:002UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:57:005None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:57:033None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:57:137UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:58:005UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:58:105UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:08:58:937None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:58:943None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:58:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:08:59:003None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:08:59:026None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:00:937None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:00:943None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:00:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:00:999None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:01:030None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:02:938None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:02:944None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:02:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:02:988None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:03:018None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:05:097None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:05:103None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:05:108NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:05:147None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:05:173None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:05:834UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:09:07:099None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:07:106None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:07:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:07:161None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:07:187None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:09:227None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:09:234None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:09:235UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:09:09:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:09:283None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:09:306None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:14:415NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
09:09:15:610NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:15:710NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:15:898NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:09:16:185None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:218None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:16:376None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:438None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:808None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:816None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:16:848None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:848None[Empire 5] Exploration behavior of army 8326 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:16:889None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:020None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:027None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:17:079NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:17:081None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:118None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:250None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:257None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:17:291None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:317None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:489None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:496None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:17:528None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:563None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:706None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:713None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:17:745None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:781None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:929None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:937None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:17:942NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:17:968None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:008None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:127None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:138None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:143NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:18:171None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:171None[Empire 5] Exploration behavior of army 5592 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:361None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:368None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:18:407NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:18:409None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:442None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:607None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:613None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:619NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:18:651None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:742None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:869None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:875None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:881NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:18:911None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:18:945None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:073None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:079None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:087NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:19:118None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:138None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:304None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:311None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:316NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:19:359None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:360None[Empire 5] Exploration behavior of army 8326 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:423None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:544None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:551None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:560NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:19:587NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:19:593None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:633None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:739None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:745None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:19:822None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:851None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:899NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:09:19:987None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:19:995None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:019NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:20:065None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:102None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:219None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:228None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:250NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:20:303None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:342None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:462None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:471None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:20:555None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:578None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:706None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:712None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:736NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:20:778None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:779None[Empire 5] Exploration behavior of army 5592 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:833None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:914None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:923None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:20:946NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:21:000NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:21:002None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:038None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:123None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:130None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:21:197None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:228None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:289None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:490None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:727None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:733None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:757NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:21:798None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:831None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:921None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:928None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:21:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:21:999None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:001None[Empire 5] Exploration behavior of army 8326 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:041None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:140None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:147None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:22:211NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:22:213None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:245None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:327None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:335None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:22:406None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:432None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:508None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:737None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:745None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:768NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:22:818None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:843None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:22:911None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:139None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:146None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:170NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:23:212None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:212None[Empire 5] Exploration behavior of army 5592 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:277None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:368None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:374None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:23:440NoneCan't find entity 8326 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:23:443None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:480None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:566None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:573None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:604NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:23:647None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:675None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:768None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:774None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:23:840None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:869None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:966None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:973None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:23:998NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:24:047None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:074None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:138NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:09:24:144None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:372None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:380None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:24:446None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:446None[Empire 5] Exploration behavior of army 8326 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:497None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:595None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:602None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:625NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:24:665NoneCan't find entity 5592 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
09:09:24:667None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:24:703None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:26:590None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:26:599None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:26:627NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:26:669None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:26:696None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:54:130None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:54:137None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:54:166NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:54:207None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:54:232None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:56:127None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:56:136None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:56:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:09:56:207None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:09:56:232None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:00:291None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:00:298None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:00:320NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:00:363None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:00:388None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:02:284None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:02:292None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:02:318NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:02:366None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:02:395None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:25:303None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:25:310None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:25:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:25:382None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:25:407None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:27:296None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:27:302None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:27:324NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:27:377None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:27:402None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:29:294None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:29:302None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:29:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:29:377None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:29:401None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:31:300None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:31:307None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:31:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:31:369None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:31:395None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:34:929None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:34:936None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:34:958NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:35:002None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:35:036None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:36:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:36:934None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:36:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:37:004None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:37:037None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:38:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:38:936None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:38:955NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:38:998None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:39:021None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:40:927None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:40:935None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:40:955NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:40:997None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:41:033None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:45:663None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:45:670None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:45:693NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:45:736None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:45:767None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:47:671None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:47:678None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:47:701NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:47:751None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:47:774None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:49:661None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:49:669None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:49:692NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:49:733None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:49:758None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:52:893None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:52:901None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:52:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:52:969None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:52:994None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:54:897None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:54:905None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:54:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:54:978None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:55:012None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:56:600UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:56:601UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:56:896None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:56:904None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:56:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:56:977None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:57:011None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:58:500UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:58:501UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:58:631UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:58:631UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:58:896None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:58:903None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:58:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:10:58:977None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:59:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:10:59:634UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:59:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:59:699UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:10:59:699UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:11:00:898None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:11:00:905None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:11:00:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:11:00:978None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:11:01:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:33:143None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:33:152None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:33:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:33:197UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:33:228None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:33:263None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:36:985None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:36:993None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:37:016NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:37:030UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:37:061None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:37:089None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:38:994None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:39:001None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:39:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:39:073None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:39:098None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:45:121None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:45:129None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:45:151NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:45:191None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:45:218None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:45:831UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:45:832UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:46:492NoneCannot go from [52, 42] to [52, 40] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:12:47:119None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:47:128None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:47:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:47:202None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:47:229None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:48:030UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:48:030UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:49:125None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:49:132None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:49:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:49:196None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:49:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:51:127None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:51:135None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:51:159NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:51:198None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:51:227None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:51:466UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:51:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:51:668UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:53:120None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:53:129None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:53:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:53:192None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:53:220None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:57:421None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:57:433None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:57:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:57:468UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:57:507None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:57:540None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:57:564UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:58:564UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:58:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:58:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:58:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:438None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:59:445None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:59:466UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:467NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:12:59:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:508None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:59:542None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:12:59:572UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:572UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:572UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:12:59:572UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:00:464UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:00:465UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:00:465UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:00:466UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:01:421None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:01:429None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:01:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:01:508None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:01:541None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:05:800UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:801None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:05:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:802UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:808None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:05:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:05:874None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:05:898UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:05:905None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:06:802UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:804UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:06:900UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:07:799None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:07:806None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:07:832NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:07:873None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:07:898UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:07:898UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:07:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:07:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:07:901None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:13:502None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:13:510None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:13:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:13:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:13:537NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:13:587None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:13:621None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:14:500UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:14:501UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:14:901UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:14:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:15:532UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:15:533None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:15:534UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:15:540None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:15:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:15:604None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:15:604UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:15:605UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:15:632None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:16:535UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:16:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:17:534None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:17:541None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:17:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:17:615None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:17:647None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:17:832UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:17:833UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:17:931UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:17:932UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:13:19:526None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:19:534None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:19:555NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:19:621None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:19:648None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:22:576NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
09:13:23:845NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:24:445None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:24:525None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:24:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:24:741None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:24:827None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:304None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:346NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:349None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:449None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:506None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:625None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:663NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:666None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:670NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:695None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:729None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:888None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:892NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:895None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:25:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:25:994None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:038None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:168None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:175None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:199NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:263None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:299None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:433None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:438NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:441None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:469NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:529None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:567None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:721None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:725NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:728None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:753NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:799None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:836None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:985None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:26:989NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:26:992None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:112None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:144None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:280None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:284NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:288None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:336NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:378None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:404None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:624None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:629NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:632None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:705None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:736None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:920None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:927None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:27:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:27:993None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:033None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:165None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:170NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:172None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:225None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:263None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:375None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:380NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:383None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:430None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:462None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:605None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:609NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:613None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:617NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:663None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:692None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:28:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:28:817None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:023None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:031None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:087None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:131None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:236None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:240NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:243None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:248NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:299None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:336None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:493None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:497NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:501None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:505NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:553None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:581None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:721None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:725NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:730None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:735NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:786None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:812None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:935None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:939NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:943None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:29:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:29:997None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:021None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:149None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:157None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:164NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:211None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:238None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:291None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:491None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:696None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:30:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:30:892None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:31:144None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:31:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:31:154None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:31:162NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:31:214None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:31:242None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:33:146None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:33:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:33:155None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:33:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:33:217None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:33:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:38:311None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:38:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:38:320None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:38:325NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:38:375None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:38:399None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:40:313None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:40:318NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:40:322None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:40:330NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:40:375None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:40:411None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:43:340None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:43:345NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:43:349None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:43:354NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:43:402None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:43:431None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:45:346None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:45:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:45:353None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:45:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:45:409None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:45:445None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:47:334None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:47:339NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:47:342None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:47:347NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:47:395None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:47:419None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:54:694NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:13:54:735None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:54:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:54:743None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:54:748NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:54:801None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:54:834None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:56:735None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:56:739NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:56:743None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:56:749NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:13:56:795None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:13:56:823None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:01:165None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:01:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:01:172None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:01:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:01:227None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:01:264None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:03:167None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:03:170NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:03:173None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:03:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:03:228None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:03:259None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:23:728None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:23:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:23:735None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:23:741NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:23:789None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:23:815None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:25:723None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:25:727NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:25:730None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:25:735NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:25:787None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:25:829None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:27:721None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:27:729NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:27:732None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:27:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:27:784None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:27:823None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:29:726None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:29:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:29:734None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:29:739NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:29:784None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:29:810None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:31:796NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:14:34:102None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:34:106NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:34:110None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:34:115NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:34:166None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:34:195None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:36:103None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:36:108NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:36:111None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:36:118NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:36:167None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:36:201None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:42:355None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:42:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:42:366None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:42:370NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:42:425None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:42:450None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:44:355None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:44:360NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:44:363None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:44:369NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:44:430None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:44:464None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:45:197NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:14:50:075None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:50:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:50:088None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:50:095NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:50:155None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:50:185None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:52:083None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:52:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:52:091None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:52:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:52:143None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:52:180None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:55:663None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:55:669NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:55:673None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:55:678NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:55:726None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:55:756None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:58:193None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:58:197NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:58:200None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:58:205NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:14:58:247None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:14:58:274None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:00:200None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:00:204NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:00:207None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:00:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:00:255None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:00:288None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:02:214None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:02:219NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:02:223None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:02:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:02:276None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:02:309None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:04:427None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:04:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:04:435None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:04:440NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:04:489None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:04:518None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:06:419None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:06:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:06:428None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:06:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:06:480None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:06:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:15:921None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:15:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:15:929None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:15:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:15:976None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:16:010None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:18:853None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:18:857NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:18:860None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:18:868NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:18:920None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:18:947None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:20:845None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:20:850NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:20:854None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:20:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:20:915None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:20:944None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:22:847None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:22:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:22:855None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:22:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:22:902None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:22:928None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:24:848None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:24:853NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:24:857None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:24:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:24:911None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:24:937None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:26:846None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:26:850NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:26:853None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:26:858NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:26:907None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:26:935None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:28:872None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:28:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:28:880None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:28:885NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:28:926None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:28:962None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:30:195NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
09:15:30:868None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:30:873NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:30:876None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:30:881NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:30:934None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:30:970None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:32:969None[Empire 2] Exploration behavior of army 8550 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:32:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:32:977None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:32:985NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
09:15:33:031None[Empire 5] Exploration behavior of army 5569 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:33:057None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
09:15:34:594NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
09:15:34:686UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:686UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:687UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:688UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:688UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:688UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:689UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:689UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:689UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:689UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:689UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:690UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:690UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:690UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:690UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:691UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:691UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:691UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:691UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:691UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:692UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:692UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:692UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:692UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:693UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:693UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:693UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:693UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:693UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:694UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:694UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:694UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:694UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:695UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:696UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:696UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:696UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:696UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:697UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:697UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:697UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:697UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:697UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:698UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:698UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:698UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:698UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:698UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:699UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:700UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:700UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:700UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:700UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:700UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:701UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:701UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:701UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:701UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:701UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:702UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:702UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:702UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:702UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:702UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:703UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:703UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:704UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:704UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:704UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:704UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:704UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:705UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:706UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:706UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:706UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:706UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:707UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:707UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:707UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:707UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:708UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:708UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:709UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:709UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:709UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:709UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:709UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:710UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:710UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:710UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:710UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:710UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:711UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:711UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:HighlightVeterancyItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:711UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:711UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:712UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:712UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:712UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:712UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:713UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:713UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:713UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:714UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:714UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:714UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:714UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:714UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:715UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:715UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:715UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:715UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:715UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:716UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:716UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:717UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:717UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:717UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:717UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:717UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:718UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:720UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:720UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:721UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:721UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:721UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:721UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:721UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:722UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:722UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:722UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:722UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
09:15:34:722UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
This file is continued in "Diagnostics (2020'12'19 @0838'09''699''')p2.html"...